Geometry Nodes: Add Single Vert & Empty Mesh to Primitive Meshes
Very simply, add Single Vert ( a mesh with one vertex ) and Empty Mesh ( a mesh with zero vertices ) to the primitive meshes menu.
Empty Mesh requires no inputs, and outputs Mesh.
Single Vert accepts one Vector which defines the location of the vertex, and outputs Mesh.
2 Comments
I'm struggling to find a practical use for this. Could you explain how this could be useful, especially since you have to use Shift A to add a mesh to use Geometry Nodes anyway.
developer.blender.org/D13920