light matireal and more
szpace.com/forum/general-discussions/the-nerd-think-paralax-map-com-relevo-semi-real
people imagine you have a parallax map texture that when you get to the corner the polygon shows the depth and the texture plus the contour and something with a triangle space many polygons like a theselation but without polygons with a transparency and keeping the shape with the relief of the texture in the Z check it out and this would be a material that shows the texture for example if you put a plane but it has a texture of a stone or a floor with stone you can remove it with the force of the normal map and it would even show a sphere from above but half of the side where I have a plane if the sphere is in the right Z it appears the tip in the center of the sphere but if you have a stone or floor model instead of seeing the corner don poligono you will see the relevo of the "paralexmap" plus the Z and the transparency on the corners showing the texture of the floor as if you focus on many polygons but being a pixel instead of polygons, do you understand? give your comments and let's go ahead that brings vemgente!
szpace.com/forum/general-discussions/the-nerd-think-light-per-pixel-new-illumination
14/December/2021 light-by-pixel or light-by-pixel lighting system this is a lighting system that projects the pixel with a shader and makes it bounce off of it, it depends on the resolution of the light and the texture of the light the shader projects as light and where the light per pixel hits it bounces and this causes contact shadow and projected shadow this form of real time lighting can be applied via software in the engines and there's not much secret it's just projecting the textures and using it as a light that clears up as a shader light this illuminates the scene more realistically. The current processes give the model of the lamp and its resolution changes everything and when it hits the polygons it reacts differently as if you put texture on the lamp and its resolution hits and makes shadow projections and etc. where not the light but the pixels are bounced, then the bounce has a resolution of the texture of light well this is my contribution to the games market and to the blender that will apply this faster than the others
and one more use on capslock to make bender use Q W E R T Y etc for modeling shortcut and use space bar for all the programs in your hand like Maya 7
can i work on this wiff you guys? i need a job...
1 Comment
layer material... I had an idea that making materials be painted by a color map and that would make me have to create a layer of materials by colors where a foce color where that material would appear so I could paint walls and have a way to make the walls and floor, for example, have material of grass and material of stone or clay or sand or anything else being able to paint in a plane only mapped a texturing only and appear several textures through its layers in the material layers it is a material as in the multi subobject in it you define a color or the blender deine for you it can be both options and give you point in the dog or wherever you want your mareis to a character can have material vails as well as walls and floor do you like it? leave a comment there and follow me noi youbube please we are here to help and make everyone happy and not let us serve each other!!!