New meshing algorithms for dyntopo and welding
I don't know what algorithm blender sculpt's dyntopo is using now but i have read from -df3d mesh -surface nets -dual contouring And surface nets looks pretty interesting: bonsairobo.medium.com/smooth-voxel-mapping-a-technical-deep-dive-on-real-time-surface-nets-and-texturing-ef06d0f8ca14
I also wondered could there be some weld/melt/join/bridge tool in sculpt tools that would melt/weld/join separated parts together when this feature would be activated from menu (like sneak hook tool - it won't merge/join/weld things when sculpting - even that is also good feature i wish there would be option to merge/join/weld things also without using remesher - but only optional feature which should be able to turn on and off like positive or negative brush. Maybe also some clone brush if possible - this might be possible at least with voxel based sculpting right?
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aswf.io/news/nanovdb/ nanovdb based sculpting? is it possible i don't know. Could there be some gpu accelerated openvdb sculpting? For volumetrics and polygons/meshes.
developer.nvidia.com/blog/accelerating-openvdb-on-gpus-with-nanovdb/ could this one be used also for sculpting?
Or github.com/NVIDIA/gvdb-voxels GVDB Voxels?
Some other interesting links i found: youtu.be/djWevviNYBc
voxelbased.com/ open source voxels with multiple meshing algorithms
github.com/voxelbased/core
transvoxel.org/
hal.archives-ouvertes.fr/hal-01119413/documen (better decimate modifier?)
sudonull.com/post/58669-Creating-destructible-meshes
boristhebrave.com/2018/04/15/dual-contouring-tutorial/
users.csc.calpoly.edu/~zwood/teaching/csc572/final17/tcdahl/index.html
sounds amazing