Read max / min value of Texture
I would love to have a node that outputs the max / min Value that a procedural Texture plugged into the node can provide. You could combine that with the map range node to map the values back to a range of 0 - 1.
I would love to have a node that outputs the max / min Value that a procedural Texture plugged into the node can provide. You could combine that with the map range node to map the values back to a range of 0 - 1.
2 Comments
procedural Texture is a function
You cannot know for sure what max/min is
Are we sure of this? For example you can determine the min & max values of a quadratic function, but can you do it for any type of function?