Interpolation for Transform Constraint
In transformation constraint the transformation is linear and sometimes I personally found a need for a interpolation for the 'map to' transformation where it changes in a different rate than the 'map from' transformation.
In one of my works I found a need to slow down the 'map to' transformation at the beginning and speed it up during the end of the transformation. If there is a curve or any interpolation types with which I could remap the speed of the transformation.
It would be very useful if they add this feature for the transformation constraint.
I have given how it'd be useful to have a interpolation by animating the outcome I needed. The interpolated curve would lo like the Graph editor curve and with it now by default its linear.
1 Comment
Much as I love the Transform Constraint... what you're asking for here is basically just a driver. Drivers have F-Curves in the graph editor to control the interpolation, and you can use them to access the local and world space of objects and bones. It doesn't do Local With Parent or Pose space, however.