Lock part of object during proportional editing
I'm not sure if anyone has proposed this idea: this is quite a common problem, from what I know.
Proportional editing in Blender seems simple enough, until we need to edit only part of a mesh: there isn't any method to lock down vertices/edges/faces which we do not want to be affected by proportional editing. Yes, hiding the vertices works, but it hides the result too- I often find myself unable to visualize what I'm going to edit because all I see are a string of vertices instead of an object.
I did come across a workaround that involves making a vertex group and a shape key, but that removes the simplicity in proportional editing, especially if there's a lot of editing to do.
Here's my proposal: a controller where you can "lock" vertices/edges/faces/loops which them allows you to edit the object as much as you want, those locked areas will not be affected by proportional editing.
7 Comments
Something like the pin system in the UV editor or the Sculpt Mode's masking sounds reasonable.
I'm not sure about the pin system, never tried it before; but the idea of masking parts of the mesh seems really good and workable!
Well, have fun trying it out:
UV Editing - Pin Unpin — Blender Manual
influence only the selected parts or vice V. with proportional ed.... yeah that would be cool... or respect mask but maybe its a bigger topic with the redesign of sculping mask features... I would ask Pablo maybe
I just amazed by the different mind of suggesting people :)
blender doesn't transform hidden geometry, so an easy workaround would be to hide geometry you want to be "masked". Alternatively you could just use sculpt mode and make masks/face-sets, sculpt mode is not just for super high poly stuff
Alt+D to create linked object, move it aside a bit and then hide the vertices you want to "lock"
(here you can see I hid the eyes of suzanne in one mesh but see them on the other) imgur.com/6n19m03