Automatically Reducing Rendering Quality of Object in the Far Distance
I think blender still not so good at managing gpu and vram at rendering small object in the distance that contribute small to the final render. I am requesting a feature for blender to calculate things before the render, then automatically degrade the source and manage small gpu and vram use on those objects. So that the rendering process can be more efficient with better quality. thanks
1 Comment
I mean you can do it really easily with geonodes setup
But if you expect to autocreate LODs i'm not sure you gonna get it :)