Light Data Node / Shadow maps
right now we can do some really amazing things in eevee shader graphs, like this thumbnail for instance - but I need to be able to multiply this map by a spot lamps shadow to give it proper shadows. (note the sphere being lit under the plane)
this feature was exposed in 2.79x - I would love it to return to 3.0
3 Comments
I think the non-support of shader nodes for lights is only temporary.
Don't forget to activate your windows
I would love this feature please!