If there's only one Geometry Nodes, leave it as active on the Nodes Editor
I get that the nodes should be updated when they are selected on the Modifier stack.
But if you are working on the Geometry Nodes modifier and you add another modifier it gets unselected and your nodes vanish.
One fix would be letting the previously selected GN as active. And always keep it active if there's only one on the Modifier Stack.
Example upon adding a mirror modifier when working on a node tree:
5 Comments
I like the current setup, I can easily add a new GN like this lol
It could work the same as the shaders node area with slots. Makes more sense than vanishing even if you add a subd modifier.
Then you need the whole modifier list there, I think this suggestion needs some more thought and design, this is just a small feature but there's more behind it
Can't you just pin the one you want to remain open?
Every time I add a Geometry Node to every single object? I’m not saying this is the worst flaw, I’m suggesting a welcome small improvement.