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option to tie modifier visibility to view layers

blender_TVpne1NUip.png

Why would this be useful? In the example below, i've made a tree using geometry nodes, and after a while a complex geo node setup begins lagging the viewport. So i created a low res version, just for when i'm animating.

If you could tie modifiers visibility to view layers, then i could have 1 viewlayer for normal visibility. And 1 low res version, where i disable my geo node modifier, and enable my low res version instead.

so i can easily switch back and forth, when going between animating movement, and changing the material properties of the real trees look

blender_I4aPOYckCo.png blender_8E1YXPLWTT.png

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Development Status: Open

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stann_co
20 Dec 2022

1 Comment

lordvigore

there is a specific node for this case called "is viewport" just plug is as an argument for geometry switch node