More informative naming for modifier keyframing
I have been recently animating a project and have been doing more keyframing on a geometry nodes tool I have built, and I've been noticing the naming of the keyframe data for geometry node modifiers is very unintuitive. In the keyframes, it is only labeled as "Input_4" as opposed to using the variable names that are in the modifier inputs. I think it would be incredibly useful to have the names of the inputs available in the timeline.
1 Comment
nice