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  • Published 12 Jun 2023

More informative naming for modifier keyframing

I have been recently animating a project and have been doing more keyframing on a geometry nodes tool I have built, and I've been noticing the naming of the keyframe data for geometry node modifiers is very unintuitive. In the keyframes, it is only labeled as "Input_4" as opposed to using the variable names that are in the modifier inputs. I think it would be incredibly useful to have the names of the inputs available in the timeline. Screenshot 2023-06-12 170023.png Screenshot 2023-06-12 170006.png

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Development Status: Open

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michael93
12 Jun 2023

1 Comment

ankitkumar

nice

1