seams for drawing weight maps
i dunno how good this idea is but what if you could assign a type of seam along edges, that draws the boundaries of weight maps when the mesh is paired to an armature. and then options for how much they bleed through their neighbors, with each shape having its own properties.
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They just added a face-sets tool, which is sort of like polygroups in Zbrush. It seems like adding a "generate weight paint from face sets," operator would be almost effortless to add on top