Increase the maximum value of frame numbers to 2 million (at least) for work in cinema production
Now the maximum number of frames for each scene is currently 1,048,574 (working limits - docs.blender.org/manual/en/3.0/advanced/limits.html ), but when working in film production, frame numbers are often in the range of 1-2 million. Scenes are short (100-200 frames), but there is a requirement to remain in the original framework (frame numbers must remain the same as on the input sequence (above 1 million)). This makes it difficult (in fact impossible) to use Blender in film production.
5 Comments
More blender people need to take the considerations of industry people seriously
Not familiar with the workflow but this looks like a file management issue. Renaming some files or creating an export name rule should be well suported atm.
I agree. You can rename 100-200-500 files into a new sequence, with the initial number "0", and then, the result, rename exactly the same numbers as you were given, because such are the requirements of the workflow. But this is not very convenient and it takes time, which is not always available, and this increases the chance of error. But then, will we conceive of coming up with crutches? There is a problem. Solving it is not so difficult (as it seems to me). Personally, I only have to use Maya because of this moment.
Hmmm, 2M frame are more than 9 hours of video at 60FPS, I never see one movie so long, without be split in several part/scene or similar.
This is not a solid video, these are fragments of sequences from working material from the pro camera (RED, ARRI). Frame numbering is usually continuous when shooting a single scene. The scene can be filmed for several days. Lots of shots. The starting frame number of the next shot starts with the last frame number of the previous shot. Until the numbering is reset at the start of shooting the next scene (or why something else). Professional cameras allow you to do this. And film production uses 24 FPS.