← All ideas22 Apr 2020rafa.olhalakOpenGeneralModelingrafa.olhalak3ddyAlex-DAslan3DBabaJanBelichBranskugelChapCristsoftDangryDarknoodlesFalconCreatesJoséMaldonadoKdafLillyaOscarNebeAbadReimyRockbardShimoonSkifTymskiVyachWiresoulStudioantoine.grassetbestelixborschberrycrumpleyderkseneemil.tikkafasi.eijazhendrik.bruckerjlampelkolovedlacina.vojtechlucaslemecardosomatthew1michele.bedendonalinbro28nekketsukyoujinonfilmperludumreguza64seanforsythsebbosebbo267sergey.k.graphicalsilexstaughostsulyok.zstesturetomas.dostal.czwouterstompx-zay
it would be handy, but just guessing that it would also be complex to know how it should look like, in some cases its obvious to us, but how to translate it into rules and code
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rafa.olhalakAuthor
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@peter.boos
* ya I wouldn't know how to tell blender to do anything in code so :P I wont try to tell you how it could be done :/ no idea
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Untold
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@peter.boos
* Maybe this could be achieved through a multi-operation macro:
Detect and store the original location of the vertices that are at the end of the selected edges
7 Comments
Must be an Option to be alternative...
Really nice proposal!
it would be handy, but just guessing that it would also be complex to know how it should look like, in some cases its obvious to us, but how to translate it into rules and code
* @peter.boos * ya I wouldn't know how to tell blender to do anything in code so :P I wont try to tell you how it could be done :/ no idea
* @peter.boos * Maybe this could be achieved through a multi-operation macro:
I show it practically in this clip:
via GIPHY
* @Paolo Romano * ya that's a good idea, nice
Bevel b3vel bevel better & better and again make IT better