Add a dedicated Retopology Mode for manual topology creation ( I REALLY NEED THIS !!! )
Blender has great Sculpt and Modeling tools, but manual retopology still requires combining multiple tools and workflows.
I suggest adding a dedicated Retopology Mode focused on creating clean production-ready topology over high-poly meshes.
Proposed features:
- Surface snapping and live projection to high-poly meshes
- Quad drawing and strip creation tools
- Automatic edge loop and edge ring creation
-
Retopology tools for character workflows:
- Circular loops around fingers and toes
- Loops around eyes and mouth
- Better edge flow control for deformation
-
Topology brushes:
- Relax
- Slide
- Even spacing
- Edge flow adjustment
The goal is to create a unified retopology workflow inside Blender, reducing the need for external tools and making character/game asset creation faster and easier.
1 Comment
awesome idea! i would like to have such mode