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  • Published 25 Aug 2026

Add a dedicated Retopology Mode for manual topology creation ( I REALLY NEED THIS !!! )

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Blender has great Sculpt and Modeling tools, but manual retopology still requires combining multiple tools and workflows.

I suggest adding a dedicated Retopology Mode focused on creating clean production-ready topology over high-poly meshes.

Proposed features:

  • Surface snapping and live projection to high-poly meshes
  • Quad drawing and strip creation tools
  • Automatic edge loop and edge ring creation
  • Retopology tools for character workflows:
    • Circular loops around fingers and toes
    • Loops around eyes and mouth
    • Better edge flow control for deformation
  • Topology brushes:
    • Relax
    • Slide
    • Even spacing
    • Edge flow adjustment

The goal is to create a unified retopology workflow inside Blender, reducing the need for external tools and making character/game asset creation faster and easier.

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Development Status: Open

Upvote 6 Downvote 1
ali-yousefi
25 Aug 2026

1 Comment

stan2

awesome idea! i would like to have such mode

1