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  • Published 4 Apr 2026

EEVEE Ambient Occlusion Factor

I really like the new Eevee engine, but I do miss the ambient occlusion old behavior, with the possibility to increase its intensity with the factor attribute. Any plan to add this feature back? Here is in Blender 4.1 when I pushed the factor to 3. Giving a nice contrast. 4.1_Occlusion.jpg

Here is how the same scene look in 5.2 (Raytracing, Ambient Occlusion mode) disregarding the environment light change, there is no way to boost the occlusion look. 5.2_Occlusion.jpg

The only way I found to get a similar result is to use the viewport compositor but it requires a bunch of fixes to make it work with transparency or other passes. Maybe the factor only wouldn't be enough to recreate this look I miss so much. It seems the falloff is also different but maybe I just need to adjust the distance settings.

Or maybe there is a setting I missed?

EDIT: I tried the latest 5.2 (Alpha 2026/05/13) and did a quick test comparing with 3.6.9: In 3.6, I pushed the Factor setting to 2. This is the setting that I wish we would have back. Screenshot 2026-05-15 181823.png

Thank you!

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Development Status: Open

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Julieng
4 Apr 2026

2 Comments

pablovazquez

When you say 5.2, when exactly? Because there was a massive rewrite a couple days ago that fixes a bunch of things. projects.blender.org/blender/blender/pulls/156597

Julieng Author

Thank you for your reply! I watched the latest Blender Today and was so excited to learn about all the eevee improvement so I rushed trying the latest 5.2. The Ambient Occlusion does look better but I do still miss the "Factor" setting that was there in 3.6, just. That was allowing to boost the occlusion if we push it higher than 1.

I will update the original post with the screenshot comparaison.

Thanks!