Prevent Library Overrides From Resetting Material Values
When linking a character, it's not super easy but it seems possible to override materials. However, even then if you adjust values of a material and then save and reload the scene, the value resets to the linked value. I believe the Blender team is aware of this ( projects.blender.org/blender/blender/issues/101552 ) so I don't want to create duplicate reports, however I wanted to post here to show interest in this feature, as many times I want to change a material value in the context of a new scene (in here, with a scaled up character) or animate a value, and so blender reverting the values even after saving isn't great and I would consider unexpected behavior.
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