Integer Node for Shader Editor
An integer node in the shader editor would be useful for controlling entries that rely on an integer and not a float. For example, if the AO node had an input for samples, an integer node could drive this.
Thank you.
An integer node in the shader editor would be useful for controlling entries that rely on an integer and not a float. For example, if the AO node had an input for samples, an integer node could drive this.
Thank you.
1 Comment
Actually, even for simple ux control, it would be better than each time have to rely on a float and snap or modulo 1 just to get int !