clamping for all ray types
would be great if we could clamp not just direct and indirect lights, but also glossy, transparency, transmission.
would be great if we could clamp not just direct and indirect lights, but also glossy, transparency, transmission.
4 Comments
You have "Light Path" node for that. Do you mean global control?
* @damian winnichenko * yep, global.
Out of curiosity, what are you doing that's causing you to need clamping for those rays?
* @scott * rendering a scene where I needed to control the maximum brightness of the glossy ray contribution to pixels across multiple materials.