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  • Published 26 Sep 2019

clamping for all ray types

would be great if we could clamp not just direct and indirect lights, but also glossy, transparency, transmission.

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Development Status: Open

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3di
26 Sep 2019

4 Comments

damian_winnichenko

You have "Light Path" node for that. Do you mean global control?

1
3di Author

* @damian winnichenko * yep, global.

scott

Out of curiosity, what are you doing that's causing you to need clamping for those rays?

3di Author

* @scott * rendering a scene where I needed to control the maximum brightness of the glossy ray contribution to pixels across multiple materials.