Texel density displacement (Free tessellation)
Tessellation-Free Displacement Mapping for Ray Tracing
The idea is reduce memory of blender by using a new displacement methods for having a less memory usage and more interactivity in real time in viewport of Blender.
A current a promise solution is a method called "Texel displacement"
The pdf show and explain what we do, and the benefits of this methods
PDF --> perso.telecom-paristech . fr/boubek/papers/TFDM/TFDM_lowres.pdf
5 Comments
I wish this were a priority after 5.3, it's insane appearently reduces memory used by up to 50x. youtube.com/watch
So, this approach would not work with Eevee.
Do you have a solution to this limitation? Sounds significant.
More details:
Abstract
link: perso.telecom-paristech.fr/boubek/papers/TFDM/
btw Your post give me "this is a scam vibe" with that broken link :p.
The link are separated because the rightclick won't validate my post :/ So this is the only solution to give the idea to the people !
I thought so, thats why i posted it in comments.