Eevee - extended realtime shaders
I love Eevee rendering. Speed, quality etc. But I'm little disappointed, some of shader nodes has no effect examples (1-3) of Cycles-only nodes which not work on Eevee
- Bevel Shader
- Glossy shader -> Anisotropy
- Geometry -> Poininess
- I'd like also to ask for including Parallax Occlusion Mapping which is wanted by many users since very long time eg. blender.community/c/rightclickselect/t9bbbc/ and I found it is ready for Eevee in this experimental Blender 2.9 build: staging.blender.community/c/graphicall/sqbbbc/
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