Cycle viewport refresh option
I like to paint textures/vertex color in 1 window with cycle viewport running in another window
Actually, cycle refresh the viewport while i paint, which is quite slow I would like that cycle refresh the viewport only after each stroke, not during each stroke
I use cycle for painting, because EEvee can't display render passes
2 Comments
Wouldn't the better solution be to have Eevee support render passes better?
* @Jason van Gumster * Though a form of refresh would be nice. Let's say you're lighting a scene for future rendering, or doing any task which basically is about tweaking values all the time and see how it goes:
You may not want Cycles to keep rendering all the time nor re-render as soon as you turn around or tweak a value.
You could use eevee temporary, but it will never be like cycles and don't make any sense if you want to see Cycle's result.
There some refresh controls could be nice. The refresh could optionally wait for you to release your keys/mouse buttons when you tweak values or turn around.