Face Mask Modifier
The Mask modifier can be a really useful tool for game export. I use it to hide faces that won't be visible in game, but allowing me to keep them existant in the source model so the topology stay convenient to edit and so on. However, the modifier hides the vertices, not the faces. So you can't hide a selection of faces, without affecting the connected faces. It would be very nice to be able to hide individual faces or edges instead of only vertices.
2 Comments
There's a lot of proposals here on RCS about this sort of thing-- a feature that would work better if it could be applied to edges or faces instead of just vertices. So you should also vote for component groups .
* @Josephbburg * Thanks ! Upvoted :D