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No real-time logs in Blender. The info logs new placements but if you hit ctrl+z or ctrl+shift+z you cannot see what has been undone or redone. This is problematic as you could leave an area thinking you cleared it but later on realize it was left broken. A somewhat good but not the only example is trying to add or remove edge loops, you can’t add or delete them way after going deep into the model creations future. Sure, this is simple if you are moving and doing things Big that you can catch but if you are doing things microscopic such as but not limited to, vertice intentions, you can end up with huge problems later. There has to be a way that if you do, undo, redo it deletes/adds it in the (currently non-existent) real-time logger so you know what the Very last step is.

This is just with modeling, with animation and other things such as texturing, it should prove to be very important Ending up with paint messed up on part of a model that ended up in game unchecked would be… interesting.

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Development Status: Open

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antdx316
11 Nov 2021

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