Ctrl + Tab to toggle between Geometry and Shader editors
Since we already have this logic for the Dopesheet and Curve editor we could use it in other parts of Blender.
Geometry nodes and Shader editor are firmly bond together in the workflow of many artists, so I think this will be a great addition.
Thanks!
3 Comments
Every editor should have a keymap command option for switching it to another editor. Then we could set ctrl+tab in the shader editor to switch to geometry nodes and set ctrl+tab in geometry nodes to switch to shader editor.
I'd also be able to set ctrl+tab in the outliner and properties editor to switch to each other, then I'd not need to have both of them on screen at the same time.
Interesting idea.
I was literally just trying to figure out a way to do this. Much agreed.