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  • Published 4 Aug 2021

Library Override Names

There is a big problem with the new library override feature. When you do two linked overrides of the same object the program takes over the name of the object and doesn't allow you to change it.

This is a BIG problem for unreal engine, because rigs NEED to be named "rig" for them to be imported properly. There does not appear to be any workaround for this problem other than to open your exported FBX, change the name, and export it again.

Considering I have each animation separated into its own scene, I can't imagine there should be any problem with having two linked overrides named "Rig" (one in Scene 1 and one in Scene 2).

Simple fix would be if you do a create new scene -> full copy it just uses the same name of linked overrides or if you create a new linked override in a scene that doesn't have any others of that type, it just restarts the naming convention rather than appending a .001 on it.

Otherwise, the ability to edit the name of the linked override object doesn't seem like it would be too crazy?

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Development Status: Open

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n_gon
4 Aug 2021

1 Comment

stevemillerband

i have the exact same issue trying to do assets for an unreal project.