Automatic Weights from SELECTED Bones
That feature is soo needed. Please guys implement something like this, it would be time saving when rigging. Also consider automatic weights distribution during weight painting (post in reply).
That feature is soo needed. Please guys implement something like this, it would be time saving when rigging. Also consider automatic weights distribution during weight painting (post in reply).
5 Comments
you can do 'assign automatic from bones' in weight paint mode on selected bone, and follow by normalize all (if you want to get the same result drevious mentions in maya)
* @Bassam Kurdali * It doesn't work in many cases. The problem is rest of bones affect weight cover of entire object. It should work like that: you select bones and vertecies or object you need entirely to be weighted by selected bones despite rest of bones in armature. It just should work like in maya, if they want to compete with it in games. But let's face it, these two features are needed only to give for games everything what is neccesary. Affecting rest of bones in armature when painting is needed to (when u add to one bone, it takes weight from other and vice versa). Now you have to paint every bones separately.
Not especially on rigify. It's always needed on any rig, that's it.
* @-L0Lock- * Yes, you are right. Also in Maya everytime u decrease weight from some bone, other bone takes weights from what has benn taken. In blender mesh just stays without weight after you reduce it from vertecies. These two things would improve rig pipeline super a lot.
* @drevious * see auto normalize option in the tools settings: docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/tool_settings/options.html