Preserve UV seams in the middle edgeloop or close to it for beveling.
When beveling, Maya preserves the original UV seams in the middle edgeloop of even number of divisions, and when uneven, it gets close to the middle.
UV seam handling in blender when beveling is not great and should work like it does in maya for ease of use and UV unwrapping.
2 Comments
I'm really confused why it has no priority for 7 years :-S (there also another 7 years old post)
This features would save days of work :-S
Or is there any workaround ? any plugin ?
the only solution I can find is importing it in another 3D software & apply the bevels there but this shouldn't be the Solution 🙈
It is useful, but has to be optional for the sake of a flexibility