← All ideas
  • Published 22 Apr 2019

option to inherit uv's of boolean

I need a way to specify uv's for the part of a mesh that is removed by a boolean operation. In max the uv's are inherited from the object which was used to remove part of the mesh. Can't find an option for that in Blender, so would be great if this could be added.

100%

Development Status: Open

Upvote 17 Downvote 0
3di
22 Apr 2019

2 Comments

ckohl_art

Oh lordy yes please that would be great!

emil.assarsson

Why an option? I think it should always have the UV transferred to the new surfaces. Maybe an option that lets you select to have the UV copied per name or per index.