option to inherit uv's of boolean
I need a way to specify uv's for the part of a mesh that is removed by a boolean operation. In max the uv's are inherited from the object which was used to remove part of the mesh. Can't find an option for that in Blender, so would be great if this could be added.
2 Comments
Oh lordy yes please that would be great!
Why an option? I think it should always have the UV transferred to the new surfaces. Maybe an option that lets you select to have the UV copied per name or per index.