Bring the original Blender noise basis texture features to Cycles also
Blender has 2 different texture systems. The original, more feature rich one and the new one that is being used in Cycles.
I wish the Cycles texture nodes would be updated to contain the noise basis features we have in the original texture settings too.
All the examples in the image are being done with the old textures and displacement modifier.
I think if Blender allowed us to do this kind of complexity as a starting point without lots of nodes, but actually only one node, it would allow us to create much complex procedural textures much faster.
1 Comment
why is this being ignored? i think cycles is lacking more noise generators. c4d octane has a rich variety of noise nodes which are very useful.