Split Snap setting by Editor types.
Currently Snap is global setting, if you enable it it works in all editor types. This isn't really helpful and logical behavior because different editor types represent different context and workflows. Users may want to have snapping disabled in 3DView but enabled in Node editor or Image/UV editor and vice versa. Now we need to switch "Use Snap" setting every time we change editor we work within.
I propose to split that setting per editor type.
1 Comment
I am a bit half/half on this. On one hand I like the idea of snapping being set by editor (since a couple of editor's are permanently on snapping for me), but on the other hand I like the unification of settings which are the same for all contexts.
I do find if frustrating to have to enable/disable something in every window I open to get a certain setting which could be the same everywhere.