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  • Published 13 Nov 2018

Support order independent transparency

Transparency for real-time graphics are a complicated issue that is hard to get right. Fortunately there are ways to make it more simple to use. I believe that blender sorts transparent objects based on how far away from the camera they are. They are drawn from back to front. If a mesh intersects with it self there will be artefacts. All this can be simplified by using an Order Independent Transparency like this pubweb.eng.utah.edu/~cs5610/lectures/OrderIndependentTransparency.pdf

Skärmavbild 2018-11-13 kl. 20.45.31.png

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Development Status: Open

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emil.assarsson
13 Nov 2018

3 Comments

Lauloque

Have you tested Blender 2.8's x-ray view ?

Imgur

It doesn't show the issue you mentioned, right ?

emil.assarsson Author

@-L0Lock-: Yes, this is what I ment in my comment... It seems to be implemented in the Solid Xray... but isn't in EEVEE. Probably on the way...

emil.assarsson Author

The Solid render mode seems to have better sorting so this may be on it's way?