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  • Published 11 Aug 2020

Improve vertex bevel for round shape

For beveling an round edge we can easily set profile to .5 like mentioned in the tooltip. But beveling an round vertex with profile .5 gives kinda inverse circle. So you have to set profile by eye to get an round shape for an hole for example.

Please add the right value for an vertex in the tooltip too or make just a button to set the right value for edge and vertex.

bevel_edge_vertex.png

100%

Development Status: Open

Upvote 8 Downvote 0
reikenberg
11 Aug 2020

6 Comments

testure

There's a thread on devtalk for bevel improvements, your suggestion would get a lot more visibility there: devtalk.blender.org/t/bevel-improvements/8555

1
johnpdelacruz26

* @testure * When your saying about visibility, Does this apply generally?

I am not always using devtalk. Is it much effective posting feature request there than blender.community?

zelfit

* @johnpdelacruz26 * Because this place is dead. No devs read it, and only purpose of this place so users can post their suggestions here and dont bother developers. Best result is getting attention from other users who then make more posts on devtalk

testure

* @johnpdelacruz26 * it does not apply generally. If you post a thread on devtalk with a feature request they'll send you back here, but if there is a developer already working on a particular feature and is making active improvements to it- then it becomes relevant.

1
testure

* @zelfit * not true. take a look at the proposal list again, but sort by "DONE". there are proposals that have made it into versions as recent as 2.91

1
zelfit

* @testure * Quite true. Most of the 'done' and 'in development' are made by users themselves, when they find that proposal is already somewhere in backlog or was actually done some time ago. Except Antonio Vazquez, who is doing great things for GP