Normalize splines
A modifier or an operator to generate vertices at an adjustable, equal distance on bezier paths, while keeping the original shape, could be beneficial to modeling, texturing(reduce UV distortion on beveled paths) and animation of objects following a path.
In this specific case the workaround by converting to mesh then Looptools/Space then back to curve will not work to preserve the shape and the sharp corner.
An addon suggestion would be appreciated for immediate needs. Thanks!
1 Comment
This should do but is not updated gist.github.com/zeffii/5796615