← All ideas
  • Published 22 Nov 2023

Make UV Seams Accessible in Geometry Nodes

Given that we have a UV Unwrap node, the inability to access manually marked seams to control it seems like a significant issue, especially since the seams are already stored as a generic attribute. I could be wrong, but as far as I'm aware, the change shouldn't be much more complicated than removing the restriction that currently blocks geonodes from reading the attribute.

100%

Development Status: Done

Upvote 29 Downvote 0 blender/pulls/129803
AgentA1cr
22 Nov 2023

4 Comments

nickberckley

They're needed now for Node Tools too, I can't create seams with node tools currently

1
AgentA1cr Author

Should be marked as Done.

modormoder

Isn't this already a generic attribute?

nicolas12

I think that the geometry node needs to be able to output UVs and not just attributes.