Streamlining Functional Plant Models for Wider Adoption in 3D Environments
I've been thinking about how functional plant models, typically relegated to academia due to complex software interfaces, could find broader use. What if we explore the possibility of transferring L-systems and growth grammars into Blender using geometric nodes or modifiers tailored for specific plant procedures? The idea is to make the creation of digital twins more accessible, especially for those outside academic circles. By integrating processed-based models into Blender, a widely used 3D software, we can potentially open up the realm of creating virtual environments and digital twins to a larger audience. Imagine a scenario where these models can seamlessly transition into VR environments. This not only makes the creation process more user-friendly but also has the potential to bridge the gap between academia and practical applications. What are your thoughts on this approach, and do you see any potential improvements to make it more feasible?
0 Comments