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  • Published 20 Jul 2019

Drawing Meshes to Needed Scale

This may have already been considered: my first experience in modeling was with Lightwave and Modo. In either of these platforms, adding a cube or sphere, etc., is usually done by drawing out the primitive to scale in one view, and then extruding it out in another (unless using perspective). I tend to like that instead of having primitives added in a predetermined size as it keeps me from having to zoom out to scale something down, or zooming in to find it among all the other things in the scene. Thoughts?

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Development Status: Open

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obiezra
20 Jul 2019

2 Comments

johnpdelacruz26

This has been requested multiple times already including. There is a good chance that blender is noticing it already.

I hope this will be added soon.

1
Shimoon

This feature, called "blue print" in Blender or "interactive modeling" in Maya, is already work on in the Sculpt Feature branch that you can find here : blender.community/c/graphicall/dcbbbc/

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