Drawing Meshes to Needed Scale
This may have already been considered: my first experience in modeling was with Lightwave and Modo. In either of these platforms, adding a cube or sphere, etc., is usually done by drawing out the primitive to scale in one view, and then extruding it out in another (unless using perspective). I tend to like that instead of having primitives added in a predetermined size as it keeps me from having to zoom out to scale something down, or zooming in to find it among all the other things in the scene. Thoughts?
2 Comments
This has been requested multiple times already including. There is a good chance that blender is noticing it already.
I hope this will be added soon.
This feature, called "blue print" in Blender or "interactive modeling" in Maya, is already work on in the Sculpt Feature branch that you can find here : blender.community/c/graphicall/dcbbbc/