Geometry Nodes: Material socket for Object Info node.
If you have multiple objects utilizing the same material but different geometry; i.e. minecraft character in my case, you'd want to change the material of each body part at the same time without influencing the geometry, similar to how it works in game.
A material socket would fix this by outputting the object without its material, then you'd connect it to a Set Material node and it'd operate the same as it does now.
It makes sense why this most likely wasn't considered, since you can select all objects to share the material and just paste, though I'm sure there would be plenty of other applications for this besides my silly minecraft stuff!
Side note: The material socket could be toggleable to reduce clutter.
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