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  • Published 25 Apr 2026

Better Mulitres Wireframe.

vid

Wireframes looks jarring when navigating the viewport with a Mulitres mesh. It should draw the subdivided edges in a more dimmed way than the edges of the base so when sculpting on a high res mesh the wireframes won't have a big jump when navigating

Example. wire.png

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Development Status: Open

Upvote 16 Downvote 0
crank
25 Apr 2026

4 Comments

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1
Zorgos

Yes, that's exactly what we need!

bruno7

Approved, I also think they should add dotted edges for soft edges (like maya)

pedropaulosuzuki1

Now that's what we call a quality of life improvement!