Better Mulitres Wireframe.
Wireframes looks jarring when navigating the viewport with a Mulitres mesh. It should draw the subdivided edges in a more dimmed way than the edges of the base so when sculpting on a high res mesh the wireframes won't have a big jump when navigating
Example.
4 Comments
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Yes, that's exactly what we need!
Approved, I also think they should add dotted edges for soft edges (like maya)
Now that's what we call a quality of life improvement!