Add fast texture baking support in Eevee for game asset workflows
Eevee is already a fast real-time renderer, but baking workflows still rely heavily on Cycles or external tools.
I suggest adding a fast baking system directly inside Eevee for game asset creation.
Proposed features:
- Bake Normal Maps using Eevee rendering
- Bake Ambient Occlusion
- Bake Curvature maps
- Bake Roughness / Metallic maps
- Bake Material outputs
- High-poly to low-poly baking workflow
- Automatic cage generation and ray distance control
- Support for batch baking multiple assets
The goal is to make Eevee a complete real-time asset creation pipeline for game developers, allowing users to quickly create optimized assets without switching render engines or external applications.
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