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  • Published 25 Aug 2026

Add fast texture baking support in Eevee for game asset workflows

Eevee is already a fast real-time renderer, but baking workflows still rely heavily on Cycles or external tools.

I suggest adding a fast baking system directly inside Eevee for game asset creation.

Proposed features:

  • Bake Normal Maps using Eevee rendering
  • Bake Ambient Occlusion
  • Bake Curvature maps
  • Bake Roughness / Metallic maps
  • Bake Material outputs
  • High-poly to low-poly baking workflow
  • Automatic cage generation and ray distance control
  • Support for batch baking multiple assets

The goal is to make Eevee a complete real-time asset creation pipeline for game developers, allowing users to quickly create optimized assets without switching render engines or external applications.

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Development Status: Open

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ali-yousefi
25 Aug 2026

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