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  • Published 15 Apr 2025

"Set origin" node

It would be nice to have a node that helps setting the origin of a geometry (eg. for multiple instances)

Potential options : bounding box / arbitrary vector

Execution :

  1. change the pivot point
  2. offset the geometry so that it stays at the same position than before the node is called

Currently possible using a custom setup but that is quite a pain. Attached file :

  1. reset anchor point of instances based on bounding box (and store initial position)
  2. offset instances to the initial position (from stored attribute)

Capture d’écran 2025-04-15 à 22.30.49.png

Capture d’écran 2025-04-15 à 22.32.09.png

Thanks!

83.3%

Development Status: Open

Upvote 5 Downvote 1
gordie.lachance
15 Apr 2025

2 Comments

lobo_alcalino

It's a very specific thing you need. But if you already did it, why is it so painful? Just enhanced it on, pack it and share it in Blender Market for people with the same needs. Blender adding a node with this fuctionality would not be so different from what you already did, it would only be a closed node.

gordie.lachance Author

@modormoder: it would be nice to explain your downvote..?