"Set origin" node
It would be nice to have a node that helps setting the origin of a geometry (eg. for multiple instances)
Potential options : bounding box / arbitrary vector
Execution :
- change the pivot point
- offset the geometry so that it stays at the same position than before the node is called
Currently possible using a custom setup but that is quite a pain. Attached file :
- reset anchor point of instances based on bounding box (and store initial position)
- offset instances to the initial position (from stored attribute)
Thanks!
2 Comments
It's a very specific thing you need. But if you already did it, why is it so painful? Just enhanced it on, pack it and share it in Blender Market for people with the same needs. Blender adding a node with this fuctionality would not be so different from what you already did, it would only be a closed node.
@modormoder: it would be nice to explain your downvote..?