Lock toggle to prevent (accidental) editing of meshes
A toggle to lock meshes from being edited. Would be used in cases you're dealing with surfaces that need to look just right and any mesh-edit could ruin the appearance (human-meshes, car exteriors).
3 Comments
From 4.1, we will be able to lock shapekeys:
#104463 - Shape Keys: support locking to protect from accidental editing. - Blender Projects
So in practice, it means you can create the basis shape and lock it, effectively "locking" the mesh as you request:
When you are in Object mode, you cannot edit the meshes. So... that's kind of your lock, isn't it?
I suspect it's a tad too niche to be considered by devs?
In the meantime, I'd just export and link to an external .blend. It's really simple to do using CGCookie/io_export_blend