WTF is it with Live UVUNwrap enable options?
I'm on Rant as I've just wasted alot of time. This is to the developers of this program.
Blender 4.0.2
Seriously how are menu options for enabling functions getting decided for placement?.
Its beyond stupidity at this point.
In the UV Editing Tab. For Live UVUnwrap to actually work I have to enable it under options menu in the Right hand window , why is it there?
There is also a different Live UVUnwrap enable option in the left hand window under the UV menu but that one is for when UVs are pinned and doesn't do anything from what I can tell.
Stop moving stuff about, it’s ridiculous and unproductive. You should only ever have single option in one menu period.
Where there are multiple options, place them together. Be consistent this is kids’ stuff, stop f'king about with this program as your ruining it.
3 Comments
Different features in different menus that use the same name is problematic and bad UI design practice. There are some exceptions to this but Live Unwrap used twice for different features will obviously cause confusion in this case.
This is a justified criticism but delivered in a way that probably won't get the problem fixed. I would strongly advise rewriting this so it communicates something along the lines of "please rename one of these menu options so they cause less confusion." The way it's currently delivered is unnecessarily rude. Upvoting only so this is looked into, but please rephrase.
this guy is absolutely right, this has pissed me off more than once because it's just such a stupid thing
be a bit more polite, people make mistakes, why did you use the f word. Just tell it properly