Possible hotkey hints+
It would be convenient to do it either in the form of an add-on, or even better in a standard assembly! Hints of possible hotkeys, similar to how we see it now, but a little expanded. For example, by clicking on Ctr in edit mode, a drop-down menu appears (Ctr + V, Ctr + E ...), a list with all possible interaction keys, structured layout, one by one entering the keys.
8 Comments
Oh... man, it will be real mess )) (on image
Ctrl+Somethingonly in Mesh section) Are you sure you need this?"If you don't try, you won't know" But in general, I think it helped more than vice versa. At the very least, studying the program would be much faster when you see (what opportunities are in front of you) Now it works anyway, but somehow not fully ... There is not enough additional information, for example, with modeling, movement and other manipulations. Let's say that by moving the points, there were also V functions in the tips. So it will be possible to see what this choice, mode is capable of.
I'm not sure.. you want hide the panel with player but short cut lie ctr+t, ctr+n ? And maybe outliner? If yes, then agree, should exist some standard for all panels.
Not! For example, I threw off a screenshot of the information board, where tips are displayed.
When I see your idea, I remember when I started to know shift click on the corner of any panel and drag like separating panel. These details are hard to spread. We need a way to display it to especially beginners in a stable way rather than rely on youtube.
Well, yes and no. You will never force a beginner to read the docs, especially when there is a lot to learn.
Hotkeys in Blender are plenty and everywhere.
Right! But I did not find a better option than to bring the current hint system to mind. Sometimes you forget the hotkeys yourself, especially when you work with 5+ programs.
Not only that, in order to read the documentation, you also need to consolidate your knowledge, it is with the hint methodology that a more comfortable process of working and studying the program works. Manuals are an ancient age, but they should also be!