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  • Published 31 Jan 2022

Not emisive shader material

So title says it all.

Maybe there is a way and I'm not aware of it but sometimes I need a material with a "flat" color and without emision so it don't contributes to scene lighting...

So a "Not Emission" shader node?

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Development Status: Open

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Topeich
31 Jan 2022

5 Comments

Lauloque

If the title says it all, then either you don't need to post a proposal, or that statement is false in the first place and you can replace it by the actual proposal🙃

So... Basically, you want a flat shader node.

Though in current Blender, plugging your color data right in the material output does just that.

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Topeich Author

LightPath trick do the job, thanks for pointing me to the right "path" ;)

silex

It seems that you are conflating emission with reflection.

FreeMind

There are quite a few ways of doing that already. For example, You can turn off all the light rays on the object, except for the camera one...