manipulate Texture node
It would be awsome to have a node that takes a texture input and a vector input and than applys the vector. Like a Image Texture node but with a texture input instead of the possibility to select a Image.
This would be very helpfull to create node groups which take a Texture as an imput and than manipulate it.
At the moment I try to create a Node that takes a Textue (procedural or image) as an imput, than pixelates it and writes the value of the pixel on each Pixel (Voxel). But It's not possible to pixelate a Texture without manipulate the vector going into it as far as I know.
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This would be pretty cool. Maybe instead of that we should push to have tools to create this stuff.
Maybe Geo-nodes allows to:
I will push, instead of having a Text object to display that, having a geonode for debuging, for drawing in viewport, rays, texts, etc.