Wireframe Geometry Node
It would be better to add a wireframe geometry node just like the modifier. Also a selection input like the other field nodes. We can have the same settings as the modifier.
It would be better to add a wireframe geometry node just like the modifier. Also a selection input like the other field nodes. We can have the same settings as the modifier.
3 Comments
Download Wireframe Geometry Node Here:
youtube.com/watch
just do a mesh to curve and a curve to mesh with something into the curve profile to have a wireframe geometry node.
Curves are very different from regular meshes, otherwise they wouldn't be a separate type. A curve is made up of disconnected splines, each of which has a specific direction and NO branches. If you used geonodes' mesh to curve, then you'd get a lot of holes.
Coming up with a good way to blend the profile on branches is very difficult, and even the bevel modifier currently would greatly benefit from something like that. The wireframe modifier has some basic algorithm to make proper geometry without holes on vertices with more than 2 edges.