← All ideas
  • Published 17 Oct 2022

Geometry Nodes "UV Transform" node

  • implement a node that allows for translation, rotation, and scaling of UVs
  • similar UI to existing "Transform" node

Potential uses include:

  • Procedural systems (such as generated buildings, planets, cars, or trees) can use a palette texture for base colors, and UV transform can be combined with Random Value to shift UVs across palette texture to achieve artistic control over randomized colors
  • It may be possible to manipulate UVs to simulate fifth generation video game console affine texture mapping
66.7%

Development Status: Open

Upvote 2 Downvote 1
daviddlfon
17 Oct 2022

2 Comments

thinsoldier

Need a way to straighten UVs also.

modormoder

We no have selected UV right now. Just rewrite named attribute.