Geometry Nodes "UV Transform" node
- implement a node that allows for translation, rotation, and scaling of UVs
- similar UI to existing "Transform" node
Potential uses include:
- Procedural systems (such as generated buildings, planets, cars, or trees) can use a palette texture for base colors, and UV transform can be combined with Random Value to shift UVs across palette texture to achieve artistic control over randomized colors
- It may be possible to manipulate UVs to simulate fifth generation video game console affine texture mapping
2 Comments
Need a way to straighten UVs also.
We no have selected UV right now. Just rewrite named attribute.