Micro displacement
I want to put more realism in my stills. So please bring the improved micro displacement out of experimental status with the better adaptive subdivision. Brecht mentioned this as desireable RE: POM (location forgotten)
I want to put more realism in my stills. So please bring the improved micro displacement out of experimental status with the better adaptive subdivision. Brecht mentioned this as desireable RE: POM (location forgotten)
1 Comment
I think adaptive subdivision is limited and difficult to manage in large scene files, there's some cool research being done into tesselating on the GPU over at adobe: research.adobe.com/publication/tessellation-free-displacement-mapping-for-ray-tracing/ And maverick render has already implemented a similar technology they're calling "micropatch" displacement. The advantage is minimal time to build scene files with almost no vram overhead beyond the texture map. That being said I think the existing implementation of adaptive subdivision could be improved as well.