Drag & drop GeoNodes trees into modifier stack
My personal asset library has a lot of Geometry Nodes trees that are meant for the modifier stack. Current workflow for adding these trees to an object is pretty awkward:
- Add GeoNodes modifier
- Create a "scratch" node group
- Drag the desired node group from Asset Browser into the scratch group using GeoNodes editor
- Desired group is now in file; reassign modifier from the scratch group to the desired group
This generates a lot of clutter, not to mention being pretty inconvenient! :) Would love if we could just:
- Drag node group from Asset Browser into the modifier stack
- New GeoNodes modifier is added with the dragged group already attached
2 Comments
More Drag and drop throughout editors and the general GUI would be welcome with absolutely everything.
This is a must! I find it much more interesting to stack geometry nodes in the modifier stack then in the geometry nodes itself. Because most of the time, the groups already have their group inputs and the variables are already exposed and also gets more organized to change results.